Keep your Swift & iOS skills up-to-date via hands-on tutorials. Ray Wenderlich is a favorite of everyone on the V-Play team. This is one of the best places on the internet for mobile game tutorials so give it a look as soon as you can. Ray has put together a very experienced team with expertise in a number of different areas, making this blog one of the biggest game development authorites online.转到作者网站
Display stunning 360° VR videos in Unity and create realistic, adrenaline-inducing scenarios in this Unity VR tutorial!
Bring fluid movement to your VR games – and avoid making your players sick – in this tutorial on advanced movement in Unity!
Create advanced interactions and mechanics in your Unity VR app, including working with tooltips, joints, snapping and haptic feedback!
Swift 5 is finally available in Xcode 10.2! This release brings ABI stability and improves the language with some long-awaited features. See what’s new!
Learn about the Unity Interface and how to create your first game in Unity with this Unity Tutorial for Beginners.
In this second part of the Introduction to Unity tutorial you’ll learn: “How to use the Project window to import and organize your assets”, “The difference between GameObjects and Prefabs”, “How physics work in Unity”, “How cameras work and which types of projections are available” and “The basics of Materials in Unity”.
Swift protocol oriented programming gives you the power of object oriented programming with better composability and without the baggage of class inheritance.
The answers to your questions about the raywenderlich.com AR/VR Week sale!
Amazing discounts on all of our AR and VR content, including our newest release: Unity AR & VR by Tutorials. Store sale this week only!
In this tutorial, you’ll learn how ARC works and how to code in Swift for optimal memory management. You’ll learn what reference cycles are, how to use the Xcode 10 visual debugger to discover them when they happen and how to break them using an example of a reference cycle in practice.
Build four immersive AR and VR apps from scratch in Unity, and learn how to work with VTRK, ARFoundation, VR hardware and more!
The best collection of books to boost your career as a Unity game developer in 2D, 3D, AR, VR and MR environments.
The best set of books to boost your career as an iOS ARKit developer. Learn how to build AR apps for iOS!
Our Realm and RxSwift books are now fully up-to-date for iOS 12 and Swift 4.2! Read on to see what’s new inside and how to get your copy!
Leverage the power of RxSwift in your reactive apps! In this RxSwift book, you'll learn how to integrate RxSwift into real-world iOS apps.
In this Realm book, you'll learn how to build modern Swift apps with the persistence and synchronization of Realm Database and Realm Cloud.
Learn how to use Dynamic Type to easily match your user’s selected font sizes and weights across apps.
Learn about the MVI (Model-View-Intent) architecture pattern and prepare to apply it to your next Android app.
It’s our first event dedicated to learning AR and VR development: come get a sneak peek at what’s in store for you!
This easy tutorial will help you add the popular slide-out navigation panels to your apps using Swift 4, Xcode 10 and iOS 12.