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Ray Wenderlich

Tutorials for iPhone & iOS Developers and Gamers

https://www.raywenderlich.com/

Keep your Swift & iOS skills up-to-date via hands-on tutorials. Ray Wenderlich is a favorite of everyone on the V-Play team. This is one of the best places on the internet for mobile game tutorials so give it a look as soon as you can. Ray has put together a very experienced team with expertise in a number of different areas, making this blog one of the biggest game development authorites online.

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Continuous Integration With GitHub, Fastlane & Jenkins [FREE]

In this tutorial, you’ll learn how to use GitHub, Travis, Jenkins and fastlane to make Continuous Integration part of your daily workflow.


iOS Test-Driven Development by Tutorials [SUBSCRIBER]

The book that teaches you to write maintainable and sustainable apps by building them with testing in mind or adding tests to already-written apps.


raywenderlich.com Advanced Spring Fling Sale FAQ [FREE]

The answers to your questions about the raywenderlich.com Advanced Spring Fling Sale!


iOS Test-Driven Development [SUBSCRIBER]

A book that teaches you to write maintainable and sustainable apps by building them with testing in mind or adding tests to already-written apps.


Reactive Programming with Kotlin [SUBSCRIBER]

The book that teaches you to use RxJava to create complex reactive applications on Android and exercise full control over the library.


Concurrency by Tutorials [SUBSCRIBER]

A book that teaches you everything there is to know about how to write performant and concurrent code for your Cocoa apps.


Machine Learning by Tutorials [SUBSCRIBER]

The best book on machine learning for iOS. Covers CoreML, Vison, image and sequence classifiers, natural language processors, and more.


Advanced iOS App Architecture [SUBSCRIBER]

This book takes a deep dive into modern iOS app architecture and shows you how to design clean and maintainable real-world apps.


Advanced Android App Architecture [SUBSCRIBER]

Learn how to build scaleable and maintainable architectures in Android and Kotlin, including MVC, MVP, MVI, MVVM and VIPER!


Kotlin Coroutines by Tutorials [SUBSCRIBER]

Learn the techniques you need to solve common Android programming problems using Kotlin coroutines!


Advanced Android Spring Bundle - 2019 [SUBSCRIBER]

The best set of books to advance your Android skills to the next level! Includes a new release and two newly updated editions.


Advanced iOS Mini Bundle - 2019 [SUBSCRIBER]

An essential collection of four books for advanced iOS developers, guaranteed to take your development skills to the next level.


Advanced iOS Mega Bundle - 2019 [SUBSCRIBER]

Eight books to upgrade your iOS library in a mega way! Advance your iOS skills with this collection of the latest things you need to know as a developer.


Spring 2019 Advanced Android Spring Bundle [SUBSCRIBER]

The best set of books to advance your Android skills to the next level! Includes a new release and two newly updated editions.


Spring 2019 Advanced iOS Mega Bundle [SUBSCRIBER]

Eight books to upgrade your iOS library in a mega way! Advance your iOS skills with this collection of the latest things you need to know as a developer.


Spring 2019 Advanced iOS Mini Bundle [SUBSCRIBER]

An essential collection of four books for advanced iOS developers, guaranteed to take your development skills to the next level.


Spring 2019 Annual Subscription Introductory Discount [SUBSCRIBER]

Learn Android, Kotlin, Swift & iOS development with the largest catalog of video courses and screencasts on the Internet. Get full access now!


Coordinator Design Pattern: Memory Management [SUBSCRIBER]

This screencast covers some concepts to manage memory usage when using the Coordinator Pattern.


Introduction to Unity UI – Part 1 [FREE]

In this first part of a three-part tutorial series, you’ll get acquainted with the Unity UI, enabling you to add custom user interfaces to your games.


Introduction to Unity UI – Part 3 [FREE]

In the final part of our three-part tutorial series, you’ll learn how to integrate Unity UI into a working game.